That’s not a fair criticism, however I understand that’s due to this being merely a vertical slice of the final project. The extra abilities offered little in the way of variety, partially due to the bare bones skill tree. Otherwise, you’ll get hammered when you try to shoot them from the sky. This is super helpful, provided you don’t miss any in a group. In addition, she has the ability to “force push” enemies away from her or up in the air. I spent the majority of my time dodging enemies, running in circles, firing until they got too close, and repeating the process again.Īs I mentioned above, Shelia also carries a sword, which can be used to deflect enemy attacks as well as go on the offensive. This quickly became a chore as the enemies are heavy bullet sponges. I found myself sticking primarily with my firearm, however, as it felt most natural to me. There are multiple options to attack your opponents which, by the way, include monsters as well human enemies with swords and shields. But what I played got old far before I rolled credits an hour later. This multifaceted approach to a game is what ultimately drew me in when I first saw the trailer. It turns out to be much more than that, however, as Shelia also has a melee weapon and seemingly psychic abilities at her disposal as well. On the surface, it feels like another Unreal Engine first-person shooter. The gameplay shows some promise, but I simply didn’t get enough time inside Bright Memory to really get a feel for it. Except this feels even more empty than that “demo.” It reminds me of Metal Gear Solid: Ground Zeroes, which was supposed to set up the later-released Phantom Pain. This is no coincidence, obviously, since the “game” is merely an hour-long experience. But Bright Memory feels like a prologue to a much grander experience. The universe that Chinese developer FYQD Personal Studio & publisher Playism created here is super interesting, I have to admit. My hope is that this is fleshed out much more in the full game’s final release, because I was completely lost. I was thrust into an opening scene as if I should have already had some sort of background knowledge behind the plot. I had absolutely no idea what was going on while I played the game. She has to fight her way through hordes of enemies while attempting to stop a rival organization whose motives were unclear to me.Īdmittedly, however, I had to look up those story beats to be able to share them with you. During the opening mission, Shelia is transported through a wormhole to an unknown location. Their goal is to research strange phenomena in the sky connected to some archaic mystery. This entity operates technology that surpasses that of even the government. Shelia (pronounced SHELL-ee-uh) is an agent of the Supernatural Science Research Organization (RSO). It shows a bit of promise, however, so my interest isn’t completely diminished. Although the game looks incredibly impressive, I can’t say I had a good time playing it. Unfortunately, I think this glorified demo has done more harm than good for me. Although the game doesn’t release until 2021, we received a small taste of what’s to come in the bite-sized Bright Memory. It looked stunningly beautiful, incorporated multiple genres and play-styles into one game, and was developed by one person. We saw several upcoming releases, but one that stood out to me was Bright Memory: Infinite. On May 7th, Microsoft held its “Inside Xbox” online events.
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